The Wellington Comic Lover’s Guide to... Dungeons & Dragons

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and "actual play" podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

In this guide we walk you through all the comics in our collection inspired by Dungeons and Dragons.

Updated December 10, 2024
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Stranger Things and Dungeons & Dragons
Houser, Jody
Ebook
Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with...
Stranger things. Erica the great
Lore, Danny
Paper Book
In this Middle Grade foray into the 80's-nostalgia hit series from Netflix, when Erica's frenemy loses track of her mother's prized Parakeet, the two will have to work together to return the bird safe and sound, or deal with the consequences. They learn that even the toughest and smartest people...
The adventure zone. Here there be gerblins
McElroy, Clint
Paper Book
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you'll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small...
The adventure zone. 2, Murder on the Rockport Limited!
McElroy, Clint
Paper Book
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child...
The adventure zone. 3, Petals to the metal
McElroy, Clint
Paper Book
With two dangerous magical artifacts already recovered, our heroes Taako, Magnus and Merle are feeling confident as they're sent out after their latest target: a notorious thief known as The Raven. She's gotten her hands on another Grand Relic, and she's using it to terrorize the city of Goldcliff...
The Adventure zone. 4, The crystal kingdom
McElroy, Clint
Paper Book
The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights! All these ghosts are spooky enough, but it's downright frightening how great of a read this D&D-inspired adventure is, with tabletop antics that fans of Dimension...
The Adventure zone. 5, The eleventh hour
McElroy, Clint
Paper Book
The Bureau of Balance has located yet another Grand Relic, and this time it's . . . time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their...
The Adventure Zone: the Suffering Game
McElroy, Griffin
Paper Book
Taako, Magnus, and Merle are near the end of their quest to collect the seven Grand Relics, dangerous magical artifacts which threaten the world as they know it. The penultimate item on their adventuring to-do list is the Animus Bell, which The Director tells them is hidden at the heart of...
Critical Role: Vox Machina Origins
Colville, Matthew
Paper Book
From the creators of the hit show 'Critical Role' comes Vox Machina's origin story! The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate...
Critical role. Vox Machina origins
Houser, Jody
Paper Book
The unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure - and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member,...
Critical Role Vox Machina: Origins, Vol. 3
Mercer, Matthew.
Paper Book
Vox Machina enjoy a week in Westruun's lap of luxury leading up to the Winter's Crest Festival. But that costs coin, which has a bad habit of running out, so they join an underground fighting ring and bash their way to cash. Unfortunately, their ring-fighting turns out to be just a warm-up for a...
The chronicles of Exandria : the Mighty Nein
O'Brien, Liam
Ebook
This art collection features a wide variety of gorgeous illustrations from the Critical Role fan community paired with text by cast members. Journey through Wildemount alongside the motley group known as the Mighty Nein! Encompassing the first chapters of Critical Role's second...
Critical Role: the Mighty Nein Origins--Mollymauk Tealeaf
Jaffe, Taliesin
Paper Book
What strange events created Mollymauk Tealeaf? Entertainer, fighter, and performer, 'Molly' has a knack for hiding his true self behind the shifting color and shape of a personality he seems to wear like his singular coat. But as with every member of the Mighty Nein, his past will eventually catch...
Die. Volume 1, Fantasy heartbreaker
Gillen, Kieron
Paper Book
Tor.com's Best Comics of2018 THE WICKED + THE DIVINE writerKIERON GILLEN teams up with artist supernova STEPHANIE HANS (WicDiv, JourneyInto Mystery) for her first ongoing comic. DIE is a pitch-black fantasy where agroup...
Die. Volume 2, Split the party
Gillen, Kieron
Paper Book
No one can escape DIE until everyone agrees togo home. Or rather, no one can escape DIE until everyone who isalive agrees to go home. The second arc of the commercial and critical hitof bleakly romantic fantasy fiction starts to reveal the secrets of...
Die. Volume 3, The great game
Gillen, Kieron
Paper Book
In the world of DIE, the players are now real players.Countries are their pieces and the board threatens to run red with blood. Who isthe Queen and who are pawns? Who's playing to win? Who's forgotten what they'replaying for? And what will they do when they're reminded of...
Die. Volume 4, Bleed
Gillen, Kieron
Paper Book
We've had dragons. The award-winning bleakdeconstruction couldn't end without turning its unblinking eye upon a dungeon.There's no escape. There's only down. Collectsissues #16-20 of DIE
Roll call
Ostertag, Molly Knox
Paper Book
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to...
D&D dungeon club. 2, Time to party
Ostertag, Molly Knox
Paper Book
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma. Olivia loves being the Dungeon...
Modern fantasy
Roberts, Rafer
Paper Book
In the city of God's Helm, built ages ago under the shadow of the crystalline Sky Castle, Humans and Orcs have terrible Tinder hookups, Beholders and Gelatinous Cubes run Fortune 500 companies, and New Wave Dwarves wait tables at trendy Hobgoblin bistros. A young Ranger woman who came to the city...
Rise of the dungeon master : Gary Gygax and the creation of D & D
Kushner, David
Paper Book
Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the...

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