The Wellington Comic Lover’s Guide to... Dungeons & Dragons

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and "actual play" podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

In this guide we walk you through all the comics in our collection inspired by Dungeons and Dragons.

Updated December 10, 2024
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The adventure zone. Here there be gerblins
McElroy, Clint
Paper Book
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you'll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small...
Roll call
Ostertag, Molly Knox
Paper Book
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to...
Stranger things and Dungeons and Dragons :
Houser, Jody.
Paper Book
Mike, Lucas, Will, and Dustin bond for the first time over Dungeons & Dragons, where they come together as a team to learn lessons about friendship. Aligned to Common Core Standards and correlated to state standards. Graphic Novels is an imprint of Spotlight, a division of ABDO.
The Adventure zone. 5, The eleventh hour
McElroy, Clint
Paper Book
Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D...
Critical Role Vox Machina: Origins, Vol. 3
Mercer, Matthew.
Paper Book
The third series of the celebrated Vox Machina Origins comics, from Critical Role and Dark Horse! Vox Machina enjoy a week in Westruun's lap of luxury leading up to the Winter's Crest Festival. But that costs coin, which has a bad habit of running out, so they join an...
Die. Volume 1, Fantasy heartbreaker
Gillen, Kieron
Paper Book
Tor.com's Best Comics of 2018 THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (WicDiv, Journey Into Mystery) for her first ongoing comic. DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the...
Die. Volume 2, Split the party
Gillen, Kieron
Paper Book
No one can escape DIE until everyone agrees to go home. Or rather, no one can escape DIE until everyone who is alive agrees to go home. The second arc of the commercial and critical hit of bleakly romantic fantasy fiction starts to reveal the secrets of the world, and our heroes...
Die. Volume 3, The great game
Gillen, Kieron
Paper Book
In the world of DIE, the players are now real players. Countries are their pieces and the board threatens to run red with blood. Who is the Queen and who are pawns? Who's playing to win? Who's forgotten what they're playing for? And what will they do when they're reminded of the real stakes? The...
D&D dungeon club. 2, Time to party
Ostertag, Molly Knox
Paper Book
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma. Olivia loves being the Dungeon...

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