The Wellington Comic Lover’s Guide to... Dungeons & Dragons

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and "actual play" podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

In this guide we walk you through all the comics in our collection inspired by Dungeons and Dragons.

Updated December 10, 2024
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The adventure zone. Here there be gerblins
McElroy, Clint
Paper Book
Welcome to The Adventure Zone! If your heart sings for Critical Role and Dimension 20, you'll want to dive right into this gorgeous graphic novel adaptation of the trailblazing D&D podcast, which illustrates exploits of three lovable dummies on their journey from small...
The adventure zone. 2, Murder on the Rockport Limited!
McElroy, Clint
Paper Book
In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child...
The adventure zone. 3, Petals to the metal
McElroy, Clint
Paper Book
With two dangerous magical artifacts already recovered, our heroes Taako, Magnus and Merle are feeling confident as they're sent out after their latest target: a notorious thief known as The Raven. She's gotten her hands on another Grand Relic, and she's using it to terrorize the city of Goldcliff...
The Adventure zone. 4, The crystal kingdom
McElroy, Clint
Paper Book
When a desperate call for help interrupts the holiday celebrations at the Bureau of Balance, Taako, Magnus and Merlea are sent out after their fourth target for deadly relic Reclaiming: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the...
Adventure Zone: the Eleventh Hour
McElroy, Clint
Paper Book
The Bureau of Balance has located yet another Grand Relic, and this time it's . . . time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their...
Critical role. Vol. 1 / Vox Machina origins
Colville, Matthew.
Paper Book
From the creators of the hit show 'Critical Role' comes Vox Machina's origin story! The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate...

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