Game Design

Discover key books on game design with titles selected by RCL editors. Resources for College Libraries (RCL) features core titles for academic libraries, curated by Choice/ACRL subject specialists. In Syndetics Unbound, RCL Librarians recommend a selection of the 90,000+ titles available at rclweb.net.

Updated January 2, 2025
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Game on! : gamification, gameful design, and the rise of the gamer educator
Bell, Kevin
Paper Book
Helping teachers take advantage of game design principles and intrinsic motivators to build more effective courses. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments...
Introduction to Game Design, Prototyping, and Development : from concept to playable game with unity and C#
Bond, Jeremy Gibson
Paper Book
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this...
Composing music for games : the art, technology and business of video game scoring
Thomas, Chance
Paper Book
Composing Music for GamesĀ  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring...
Cooperative gaming : diversity in the games industry and how to cultivate inclusion
Cole, Alayna M.
Paper Book
Description Cooperative Gaming provides context and practical advice regarding diversity in the games industry. The book begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic...
A game design vocabulary : exploring the foundational principles behind good game design
Anthropy, Anna.
Paper Book
Master the Principles and Vocabulary of Game Design nbsp; Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform...
Video Game Design: Principles and Practices from the Ground Up
Salmond, Michael
Paper Book
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award...
Never alone : video games as interactive design
Antonelli, Paola
Paper Book
Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design-and...
Physics for game programmers
Palmer, Grant.
Paper Book
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and...
The art of game design : a book of lenses
Schell, Jesse
Paper Book
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also...

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