The Wellington Comic Lover’s Guide to... Dungeons & Dragons

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and "actual play" podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

In this guide we walk you through all the comics in our collection inspired by Dungeons and Dragons.

Updated December 10, 2024
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Dungeons & dragons. Infernal tides
Zubkavich, Jim
Paper Book
A new D&D adventure begins as the odyssey following the Baldur's Gate heroes continues in this graphic novel by the writer of the A Young Adventurer's Guide series! Minsc and his friends are caught in the middle of devil-tainted corruption that has taken hold of...
Stranger Things and Dungeons & Dragons
Houser, Jody
Paper Book
Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood. See the party come together as a team through communal stories and perilous quests to learn important lessons about...
The last session. Vol. 1, Roll for initiative
Walls, Jasmine
Paper Book
ROLL FOR INITIATIVE Jay, Lana, Drew, Walter, and Shen began playing Dice & Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful constant. But, as college graduation looms and it feels like their lives are all moving...
Critical Role: Vox Machina Origins
Colville, Matthew
Paper Book
From the creators of the hit show 'Critical Role' comes Vox Machina's origin story! The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate...
Vox machina : kith & kin
Nijkamp, Marieke
Paper Book
NATIONAL BESTSELLER * Explore the past of Critical Role's daring half-elf twins, Vex'ahlia and Vax'ildan, in this original prequel novel to their adventures with Vox Machina.   Vex and Vax have always been outsiders. A harsh childhood in the elite elven city of Syngorn...
The world of Critical Role : the history behind the epic fantasy
Marsham, Liz
Paper Book
NEW YORK TIMES BESTSELLER * Dive deep into the history of the world's most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual...
Die. Volume 2, Split the party
Gillen, Kieron
Paper Book
No one can escape DIE until everyone agrees togo home. Or rather, no one can escape DIE until everyone who isalive agrees to go home. The second arc of the commercial and critical hitof bleakly romantic fantasy fiction starts to reveal the secrets of...
D&D Dungeon Club /
Ostertag, Molly Knox
The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma. Olivia loves being the Dungeon...
Modern fantasy
Roberts, Rafer
Paper Book
In the city of God's Helm, built ages ago under the shadow of the crystalline Sky Castle, Humans and Orcs have terrible Tinder hookups, Beholders and Gelatinous Cubes run Fortune 500 companies, and New Wave Dwarves wait tables at trendy Hobgoblin bistros. A young Ranger woman who came to the city...

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