The Wellington Comic Lover’s Guide to... Dungeons & Dragons

Dungeons & Dragons has inspired many comics since the tabletop gaming renaissance of the 2010s. In addition to the official comics licensed by Wizards of the Coast, D&D has crossed over into other comic franchises, and "actual play" podcasts like The Adventure Zone and Critical Role have started adapting their in-game storylines into graphic novels.

In this guide we walk you through all the comics in our collection inspired by Dungeons and Dragons.

Updated December 10, 2024
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Roll call
Ostertag, Molly Knox
Paper Book
From New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma comes an all-new Dungeons & Dragons graphic novel series! Middle school is a dungeon... At least, that's how Jess sees it. Luckily, she and her best friend Olivia know how to...
Dungeons & dragons. Infernal tides
Zubkavich, Jim
Paper Book
A new D&D adventure begins as the odyssey following the Baldur's Gate heroes continues in this graphic novel by the writer of the A Young Adventurer's Guide series! Minsc and his friends are caught in the middle of devil-tainted corruption that has taken hold of...
Stranger Things and Dungeons & Dragons
Houser, Jody
Paper Book
Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with...
The last session. Vol. 1, Roll for initiative
Walls, Jasmine
Paper Book
ROLL FOR INITIATIVE Jay, Lana, Drew, Walter, and Shen began playing Dice & Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful constant. But, as college graduation looms and it feels like their lives are all moving...
Stranger things. Erica the great
Lore, Danny
Paper Book
In this Middle Grade foray into the 80's-nostalgia hit series from Netflix, when Erica's frenemy loses track of her mother's prized Parakeet, the two will have to work together to return the bird safe and sound, or deal with the consequences. They learn that even the toughest and smartest people...
The adventure zone /
McElroy, Clint,
Paper Book
Based on the trailblazing podcast where the McElroy brothers and their dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new chapter in this #1 New York Times bestselling series. If you love the D...
Critical role : Vox Machina origins /
Mercer, Matthew,
Paper Book
From the creators of the hit show 'Critical Role' comes Vox Machina's origin story! The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate...
Vox machina : kith & kin
Nijkamp, Marieke
Paper Book
NATIONAL BESTSELLER * Explore the past of Critical Role's daring half-elf twins, Vex'ahlia and Vax'ildan, in this original prequel novel to their adventures with Vox Machina.   Vex and Vax have always been outsiders. A harsh childhood in the elite elven city of Syngorn...
Critical Role: the Mighty Nein Origins--Mollymauk Tealeaf
Jaffe, Taliesin
Paper Book
What strange events created Mollymauk Tealeaf? Entertainer, fighter, and performer, 'Molly' has a knack for hiding his true self behind the shifting color and shape of a personality he seems to wear like his singular coat. But as with every member of the Mighty Nein, his past will eventually catch...
The world of Critical Role : the history behind the epic fantasy
Marsham, Liz
Paper Book
NEW YORK TIMES BESTSELLER * Dive deep into the history of the world's most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual...
Die. Volume 2, Split the party
Gillen, Kieron
Paper Book
No one can escape DIE until everyone agrees togo home. Or rather, no one can escape DIE until everyone who isalive agrees to go home. The second arc of the commercial and critical hitof bleakly romantic fantasy fiction starts to reveal the secrets of...
Modern fantasy
Roberts, Rafer
Paper Book
In the city of God's Helm, built ages ago under the shadow of the crystalline Sky Castle, Humans and Orcs have terrible Tinder hookups, Beholders and Gelatinous Cubes run Fortune 500 companies, and New Wave Dwarves wait tables at trendy Hobgoblin bistros. A young Ranger woman who...

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